Innovative Technology in Rehabilitation: 2nd Edition

A special issue of Medicina (ISSN 1648-9144).

Deadline for manuscript submissions: closed (15 April 2024) | Viewed by 1267

Special Issue Editors


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Guest Editor
PRISMATICS Lab (Predictive Research in Spine/Neuromodulation Management and Thoracic Innovation/Cardiac Surgery), Poitiers University Hospital, Poitiers, France
Interests: rehabilitation; mobility; postural control; motor control; pain; complementary and alternative medicine; spinal cord stimulation; sensorimotor integration; neuromuscular plasticity
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Guest Editor
HAVAE Laboratory, UR20217, University of Limoges, Limoges, France
Interests: rehabilitation; mobility; postural control; motor control; pain; complementary and alternative medicine; spinal cord stimulation; sensorimotor integration; neuromuscular plasticity

Special Issue Information

Dear Colleagues,

From ankle sprains to stroke, pathological conditions represent a considerable challenge in rehabilitation to preserve and/or restore mobility. To improve the therapeutic approach, researchers and clinicians have proposed innovative approaches, including the use of new devices. Innovative technology is nowadays considered a key approach to designing a rehabilitation program to recover walking ability/capacity, postural balance, motor learning, etc., and to consequently improve the quality of life of patients. Given the rise of innovative devices in rehabilitation, it is more necessary than ever to determine the efficacy/effectiveness (or not) of the devices available on the market. Studies will help clinicians choose the most appropriate therapy, and ultimately help provide the best treatment for a given patient/pathology/condition. This Special Issue of Medicina (Kaunas) aims to highlight the efficacy of different innovative technologies, such as virtual reality, robot-assisted gait training, functional electrical stimulation, etc., in a rehabilitation program for various pathologies, including stroke, lower back pain, ankle sprain, knee arthroplasty, etc. The goal is to share valuable knowledge and the most recent developments in innovative technology for rehabilitation.

Original research, reviews, and brief papers are welcome to this Special Issue. All the articles will be subject to peer review to ensure quality publications.

Dr. Maxime Billot
Prof. Dr. Anaick Perrochon
Guest Editors

Manuscript Submission Information

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Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual reality
  • robot-assisted gait training
  • functional electrical stimulation
  • point-light display
  • connected device
  • walking ability
  • mobility
  • postural control
  • balance
  • gait analysis

Related Special Issue

Published Papers (1 paper)

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Research

11 pages, 3345 KiB  
Article
Virtual Reality for Decreasing Procedural Pain during Botulinum Toxin Injection Related to Spasticity Treatment in Adults: A Pilot Study
by Romain David, Alexis Dumas, Etienne Ojardias, Solène Duval, Amine Ounajim, Anaïck Perrochon, Carlos Luque-Moreno, Maarten Moens, Lisa Goudman, Philippe Rigoard and Maxime Billot
Medicina 2024, 60(1), 23; https://doi.org/10.3390/medicina60010023 - 22 Dec 2023
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Abstract
Background and Objectives: Botulinum toxin injections are commonly used for the treatment of spasticity. However, injection procedures are associated with pain and procedural anxiety. While pharmacological approaches are commonly used to reduce these, innovative technology might be considered as a potential non-pharmacological alternative. [...] Read more.
Background and Objectives: Botulinum toxin injections are commonly used for the treatment of spasticity. However, injection procedures are associated with pain and procedural anxiety. While pharmacological approaches are commonly used to reduce these, innovative technology might be considered as a potential non-pharmacological alternative. Given this context, immersive virtual reality (VR) has shown effectiveness in the management of procedural pain. Our retrospective pilot study aimed to assess the potential added value of virtual reality in the management of pain and anxiety during intramuscular injections of botulinum toxin. Materials and Methods: Seventeen adult patients receiving botulinum toxin injections were included. A numerical rating scale was used to assess pain and anxiety during the injection procedure. The patients reported the pain experienced during previous injections without VR before injection and the pain experienced in the current procedure with VR after the end of the procedure. The level of satisfaction of VR experience, whether or not they agreed to reuse VR for the subsequent toxin botulinum injection, and whether or not they would recommend VR to other patients were assessed. Results: The use of virtual reality led to a decrease of 1.8 pain-related points compared to the procedure without technology. No significant improvement in the level of anxiety was reported. Patients were very satisfied with their VR experiences (7.9 out of 10), and many would agree to reuse VR in their next injection procedure (88%) and to recommend the use of VR in other patients (100%). Conclusion: VR was useful for managing procedural pain related to botulinum toxin injection in adults, with a high level of satisfaction reported by the patients. VR should be considered as a valuable alternative to pharmacological approaches to manage procedural pain during botulinum toxin injection in adults. Full article
(This article belongs to the Special Issue Innovative Technology in Rehabilitation: 2nd Edition)
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