Special Issue "Game-Based Learning and Gamification for Education—Series 2"
Deadline for manuscript submissions: closed (30 September 2023) | Viewed by 5827
Interests: gamification for learning; learning behavioral pattern analysis; game-based learning
Special Issues, Collections and Topics in MDPI journals
In the recent global education revolution, there is a trend to use digital educational games in teaching and learning, or to adapt information technology into gamified teaching and learning activities. Digital game-based learning emphasizes the design and deployment of digital educational games to support teaching. Meanwhile, gamification focused on employing the game mechanisms and elements (such as points, badge, interaction design, etc.) to transform the learning activity into a game. Gamified learning is not only helpful in strengthening learning motivation and performance; it can also promote critical abilities of learners, such as problem solving, collaboration, communication, and strategic thinking, etc. Despite the fact that there are many game-based learning-related studies, how to employ these findings to the teaching practices requires further inquiry and scrutiny. It can also bridge the gap between academic research and teaching practices. In this regard, this Special Issue mainly looks for research that employs games or gamification to the teaching practices.
The scope of this Special Issue including designing and employing digital education games, as well as the theoretical development, educational game demonstrations, empirical studies, case studies, action research and practices of adapting technology with gamification mechanisms for education. Other topics related to game-based learning and gamification for education are also welcome.
Topic of interest to this Special Issue will include but not be limited to:
- Literature Review, Theoretical and Trends of Game-Based Learning or Gamified Teaching;
- Applications and Development of Educational Games in Education;
- Action Research/Case Studies of Employing Game-Based Learning in Education;
- Gamed-Based Learning Activity Design and Teaching Plan;
- Adapting Technology in Gamified Teaching Activity;
- Empirical Studies of Game-Based Learning and Gamified Teaching Activity;
- Process/Behavior Analysis of Game-Based Learning and Gamified Teaching Activity;
- Learners’ Feedbacks on Game-Based Learning and Gamified Teaching Activity;
- Interface Design of Digital Educational Games;
- Adapting Technology in Board Games or Physical Games;
- Management of Teacher Community for Game-Based Learning and Gamified Teaching;
- Social Culture Issues on Game-Based Learning and Gamified Teaching.
Prof. Dr. Huei Tse Hou
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Education Sciences is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- game-based learning
- educational games
- board games