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Infotainment Systems and Intelligent Vehicles

A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Transportation".

Deadline for manuscript submissions: closed (30 June 2021) | Viewed by 6747

Special Issue Editors


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Guest Editor
Universidad Militar Nueva Granada-Colombia, Bogota, Colombia
Interests: human-computer interaction; virtual environments; affective computing; 3D User Interfaces

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Guest Editor
Unidad Académica de Ingeniería Eléctrica, Universidad Autónoma de Zacatecas, Jardín Juarez 147, Centro, Zacatecas 98000, Mexico
Interests: human technology-interaction; infotainment systems; data processing
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Chief Guest Editor

Special Issue Information

Dear Colleagues,

During the last few years, we have witnessed advances in the implementation of new technologies in the automotive industry, for example, in the design and development of user interfaces for driver and passenger communication and entertainment, known in the automotive industry as “infotainment systems”. These new interfaces have increasing capabilities for processing, storage, communication, and interaction. As a result, a wide variety of technologies have been developed in the past decades. These technological changes have created a new communication environment between the driver, passengers, and car, allowing the development of applications with a wide range of interaction possibilities, which leads to new challenges regarding design, quality, utility, usability, and accessibility.

On the other hand, more and more people, drive as a major part of their lives. At the same time, universal access to information and entertainment has become widespread with the rise of mobile computing. The “infotainment system” is related to the fact that both work and play reside in the same devices. Through "infotainment systems" it is possible to view relevant information on the operation of the vehicle or provide entertainment capabilities through its applications. Infotainment inherently demands a user’s attention; what good is information or entertainment if the user is not aware of it? Some types of infotainment applications require more attention than others. Driving also demands the user’s attention, with very serious consequences possible if that attention lapses. Because of this, there has been some concern about the design, development, and use of infotainment devices in cars. Researchers, for example, have tested different user interface designs to find one that demands the least cognitive load while still allowing the user to perform the desired task efficiently.

Driving is a major part of many people’s lives. Most people who own a car use it on a daily basis to work, visit friends and family, and many other tasks. Mobility is a desirable luxury, and so it is understandable that many people invest in automobiles. Driving is referred to as the primary task, while interacting with the infotainment system is referred to as the secondary task. This Special Issue will deal with some of the most important aspects related to the design of interfaces for infotainment systems in cars and the development of technology for intelligent vehicles.

Prof. César A. Collazos
Prof. Huizilopoztli Luna García
Prof. Wilson Sarmiento
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • infotainment systems
  • human–computer interaction
  • automobile
  • intelligent vehicles.

Published Papers (2 papers)

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Research

14 pages, 1059 KiB  
Article
A Methodological Process for the Design of Frameworks Oriented to Infotainment User Interfaces
by Carlos-Alberto Domínguez-Báez, Ricardo Mendoza-González, Huizilopoztli Luna-García, Mario Alberto Rodríguez-Díaz, Francisco Javier Luna-Rosas, Julio César Martínez-Romo, José M. Celaya-Padilla, Jorge I. Galván-Tejada, Carlos E. Galván-Tejada and Hamurabi Gamboa-Rosales
Sustainability 2021, 13(11), 5982; https://doi.org/10.3390/su13115982 - 26 May 2021
Viewed by 2251
Abstract
The objective of this paper was to propose a methodological process for the design of frameworks oriented to infotainment user interfaces. Four stages comprise the proposed process, conceptualization, structuring, documentation, and evaluation; in addition, these stages include activities, tasks, and deliverables to guide [...] Read more.
The objective of this paper was to propose a methodological process for the design of frameworks oriented to infotainment user interfaces. Four stages comprise the proposed process, conceptualization, structuring, documentation, and evaluation; in addition, these stages include activities, tasks, and deliverables to guide a work team during the design of a framework. To determine the stages and their components, an analysis of 42 papers was carried out through a systematic literature review in search of similarities during the design process of frameworks related to user interfaces. The evaluation method by a panel of experts was used to determine the validity of the proposal; the conceptual proposal was provided to a panel of 10 experts for their analysis and later a questionnaire in the form of a Likert scale was used to collect the information on the validation of the proposal. The results of the evaluation indicated that the methodological process is valid to meet the objective of designing a framework oriented to infotainment user interfaces. Full article
(This article belongs to the Special Issue Infotainment Systems and Intelligent Vehicles)
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11 pages, 1785 KiB  
Article
Internet of Vehicles Empowered Mobile Media: Research on Mobile-Generated Content (MoGC) for Intelligent Connected Vehicles
by Zhiyuan Yu, Doudou Jin, Chao Zhai, Wan Ni and Desheng Wang
Sustainability 2021, 13(6), 3538; https://doi.org/10.3390/su13063538 - 23 Mar 2021
Cited by 4 | Viewed by 2402
Abstract
With the rapid growth of mobile media, large quantities of mobile content have been generated by moving entities. Some content generation patterns become popular for users and professional organizations, e.g., user-generated content, professionally-generated content, machine-generated content. However, due to the limitations of device [...] Read more.
With the rapid growth of mobile media, large quantities of mobile content have been generated by moving entities. Some content generation patterns become popular for users and professional organizations, e.g., user-generated content, professionally-generated content, machine-generated content. However, due to the limitations of device types and functions, it is necessary to explore the new production tools and further inspire the content potential in mobile scenarios. According to the production capacity supported by Internet of Vehicles, intelligent connected vehicles (ICVs) emerge as new content generated devices in sustainable cities. In this paper, we propose the concept of Mobile-Generated Content (MoGC) as a new part of production patterns. First, we analyze the relationship between MoGC and existing patterns from the perspectives of entity and workflow. Second, the unique functionality and social property of MoGC are revealed, i.e., ICVs play the role of middle platform with data and technology offices. The current dominant discourse created by the professional institutions (e.g., media agency or governing authority) will transfer to the vehicle users. In this way, the content generation system has been further enriched in omni-media environments through efficiently integrating productivity tools and resources. Besides, MoGC not only contributes to social governance by enlarging the news source and coverage, but also strengthen the personal discourse in mobile scenarios. Full article
(This article belongs to the Special Issue Infotainment Systems and Intelligent Vehicles)
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