Digital Image Processing and Analysis: Virtual Reality and Computer Vision Applications

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".

Deadline for manuscript submissions: closed (31 December 2022) | Viewed by 1945

Special Issue Editors


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Guest Editor
College of Computer Science and Technology, China University of Petroleum (East China), Qingdao 266580, China
Interests: virtual reality; computer vision; deep learning; data mining; pattern recognition

E-Mail Website
Guest Editor
Computer School, Beijing Information Science & Technology University, Beijing 100101, China
Interests: virtual reality; computer vision; deep learning

E-Mail Website
Guest Editor
College of Computer Science and Technology, China University of Petroleum (East China), Qingdao 266580, China
Interests: virtual reality; computer graphics

Special Issue Information

Dear Colleagues,

With the rapid development of deep learning technologies, existing digital image processing (DIP) tools have been widely and successfully used in many computer vision-related applications, such as city security, automatic drive, face recognition, computer-aided medical diagnosis, and remote sensing. However, the key objective of virtual reality (VR) is to allow users to perform interactions and undergo experiences in the virtual environment just as would they feel in the real environment, and thus the application scope of VR is rather different from that of conventional image processing, leading to a clear gap between them. Furthermore, the advances in deep learning tools in the VR community are clearly lagging behind the DIP field. In fact, more and more evidence has illustrated the value of those mature deep learning-related solutions in DIP towards VR, which inspires us that more research efforts should be paid on this topic, such as how to make a VR community benefit more from existing research progresses of DIP. This Special Issue will bring together researchers in both DIP and VR, targeting at sharing the latest research and technical progress of DIP in VR-related applications, and bridging the gap between these two research fields. We welcome all submissions which cover both DIP and VR.

Prof. Dr. Chenglizhao Chen
Dr. Wenfeng Song
Dr. Wei Cao
Guest Editors

Manuscript Submission Information

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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

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Keywords

  • virtual reality and computer vision
  • deep learning techniques in virtual reality
  • digital image processing and virtual scene understanding
  • digital twin
  • panoramic scene navigation and understanding

Published Papers (1 paper)

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Research

12 pages, 9797 KiB  
Article
Attentive Generative Adversarial Network with Dual Encoder-Decoder for Shadow Removal
by He Wang, Hua Zou and Dengyi Zhang
Information 2022, 13(8), 377; https://doi.org/10.3390/info13080377 - 05 Aug 2022
Cited by 2 | Viewed by 1435
Abstract
Shadow removal is a fundamental task that aims at restoring dark areas in an image where the light source is blocked by an opaque object, to improve the visibility of shadowed areas. Existing shadow removal methods have developed for decades and yielded many [...] Read more.
Shadow removal is a fundamental task that aims at restoring dark areas in an image where the light source is blocked by an opaque object, to improve the visibility of shadowed areas. Existing shadow removal methods have developed for decades and yielded many promising results, but most of them are poor at maintaining consistency between shadowed regions and shadow-free regions, resulting in obvious artifacts in restored areas. In this paper, we propose a two-stage (i.e., shadow detection and shadow removal) method based on the Generative Adversarial Network (GAN) to remove shadows. In the shadow detection stage, a Recurrent Neural Network (RNN) is trained to obtain the attention map of shadowed areas. Then the attention map is injected into both generator and discriminator to guide the shadow removal stage. The generator is a dual encoder-decoder that processes the shadowed regions and shadow-free regions separately to reduce inconsistency. The whole network is trained with a spatial variant reconstruction loss along with the GAN loss to make the recovered images more natural. In addition, a novel feature-level perceptual loss is proposed to ensure enhanced images more similar to ground truths. Quantitative metrics like PSNR and SSIM on the ISTD dataset demonstrate that our method outperforms other compared methods. In the meantime, the qualitative comparison shows our approach can effectively avoid artifacts in the restored shadowed areas while keeping structural consistency between shadowed regions and shadow-free regions. Full article
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