Advances and Application of Artificial Intelligence and Virtual Reality in Metaverse

A special issue of Future Internet (ISSN 1999-5903). This special issue belongs to the section "Big Data and Augmented Intelligence".

Deadline for manuscript submissions: closed (31 August 2023) | Viewed by 10016

Special Issue Editor

Special Issue Information

Dear Colleagues,

The Metaverse has recently been a prominent topic, offering immersive technology for a range of applications. The Metaverse is primarily concerned with high-fidelity online virtual environments for social connections. This holds significant potential in the entertainment, business, education, retail, and real estate sectors. AI is the essential technology enabling the Metaverse's scalability and automation. Deep-learning-based technologies will drive all continuing online operations, including humanized social interactions, enhanced smart contracts, smart networks, and natural language engagement. All of this necessitates a large amount of training data and modeling to boost user realism and involvement, and this complementary relationship is what gives rise to the Metaverse's potential. This Special Issue will provide the latest research findings and development from researchers in several domains, as well as propose various metaverse applications. Potential topics may include, but are not limited to:

  • Immersive technology with virtual reality.
  • Non-immersive technology with augmented reality.
  • Mixed reality or extended reality.
  • Artificial intelligence in virtual reality.
  • Artificial intelligence in the Metaverse.
  • Virtual reality in the Metaverse.
  • Metaverse application.
  • Interaction in the Metaverse.
  • Virtual environment.
  • Big data in virtual reality.
  • Deep-learning for the Metaverse.

Dr. Yuk-Ming Tang
Guest Editor

Manuscript Submission Information

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Keywords

  • metaverse
  • virtual reality
  • augmented reality
  • mixed reality
  • extended reality
  • VAMR collaboration
  • immersive technology
  • artificial intelligence
  • deep learning
  • big data analytics

Published Papers (3 papers)

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Research

17 pages, 2396 KiB  
Article
Digital Art and the Metaverse: Benefits and Challenges
by William Hurst, Orestis Spyrou, Bedir Tekinerdogan and Caspar Krampe
Future Internet 2023, 15(6), 188; https://doi.org/10.3390/fi15060188 - 23 May 2023
Cited by 9 | Viewed by 4355
Abstract
As a concept that is somewhat under emergence, the notion of the Metaverse varies across different academic articles. Yet there is a shared view on the benefits to its ongoing implementation, particularly for digital art, where the technology can provide a new metric [...] Read more.
As a concept that is somewhat under emergence, the notion of the Metaverse varies across different academic articles. Yet there is a shared view on the benefits to its ongoing implementation, particularly for digital art, where the technology can provide a new metric for artists to showcase and sell their artwork to a global audience with minimal barriers, and for consumers to have an unbounded experience not limited by physical space or museum entry fees. In this article, a contribution is provided to a broader conversation about the future of the digital art and the Metaverse and its role in shaping our online culture. We discuss the concept of the Metaverse, its structure, the role of artificial intelligence and the benefits (and limitations) the technology holds for digital art. For a case study, we develop a 3D art gallery housing an art collection generated using artificial-intelligence-based techniques such as diffusion models. A total of 67 individuals are surveyed from three pools (two in-person and one online-based), with questions relating to the future of digital art, the Metaverse and artificial intelligence. Findings include that the majority of participants were familiar with the concept of the Metaverse and overall, they had a predominately optimistic view of both the use artificial intelligence for art, and the use of the Metaverse to support digital art, with 85.3% of the participants having already seen artificial-intelligence-based artwork. The identification of consumer segments further highlights the importance of finding customised solutions, considering consumers’ heterogenous preferences for AI-generated art. Research presented in this article will be beneficial for those looking to explore the Metaverse for artwork and develop virtual galleries, and the findings further highlight the Metaverse as a potential democratising force in the art world. Full article
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16 pages, 4653 KiB  
Article
Designing for the Metaverse: A Multidisciplinary Laboratory in the Industrial Design Program
by Marina Ricci, Alessandra Scarcelli and Michele Fiorentino
Future Internet 2023, 15(2), 69; https://doi.org/10.3390/fi15020069 - 10 Feb 2023
Cited by 7 | Viewed by 3580
Abstract
The design research and education landscapes are changing. The widespread development and use of technologies such as Mixed Reality (MR) and the diffusion of Head-Mounted Displays (HMDs) available at low cost are causing a shift in design education toward the Metaverse. In this [...] Read more.
The design research and education landscapes are changing. The widespread development and use of technologies such as Mixed Reality (MR) and the diffusion of Head-Mounted Displays (HMDs) available at low cost are causing a shift in design education toward the Metaverse. In this ever-changing scenario, there is a need to rethink design and teaching methods. However, scientific literature lacks the ability to provide contributions that include MR technology education in the industrial design program. We, therefore, present an innovative laboratory with an integrated multidisciplinary approach that starts from the fundamentals of interaction design and aims to teach students how to design next-generation MR interfaces for the Metaverse. The lab combines theory and practice within three courses: Information Design, Information Systems, and Virtual Design and Simulation. Industrial design students follow a precise multidisciplinary method consisting of five steps, from state-of-the-art analysis to the presentation of a final group design of an MR user interface. Thus, we introduce a class case study by presenting the outcomes of a semester project in the field of household appliances. Evaluation of the teaching method is conducted through a semi-structured questionnaire. Preliminary results show positive outcomes from students in terms of acceptance, effectiveness, usefulness, efficiency, and satisfaction with the teaching method adopted for the laboratory. Full article
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20 pages, 947 KiB  
Article
Optimal Mobility-Aware Wireless Edge Cloud Support for the Metaverse
by Zhaohui Huang and Vasilis Friderikos
Future Internet 2023, 15(2), 47; https://doi.org/10.3390/fi15020047 - 26 Jan 2023
Cited by 1 | Viewed by 1432
Abstract
Mobile-augmented-reality (MAR) applications extended into the metaverse could provide mixed and immersive experiences by amalgamating the virtual and physical worlds. However, the consideration of joining MAR and the metaverse requires reliable and high-quality support for foreground interactions and rich background content from these [...] Read more.
Mobile-augmented-reality (MAR) applications extended into the metaverse could provide mixed and immersive experiences by amalgamating the virtual and physical worlds. However, the consideration of joining MAR and the metaverse requires reliable and high-quality support for foreground interactions and rich background content from these applications, which intensifies their consumption of energy, caching and computing resources. To tackle these challenges, a more flexible request assignment and resource allocation framework with more efficient processing are proposed in this paper through anchoring decomposed metaverse AR services at different edge nodes and proactively caching background metaverse region models embedded with target augmented-reality objects (AROs). Advanced terminals are also considered to further reduce service delays at an acceptable energy-consumption cost. We, then, propose and solve a joint-optimization problem which explicitly considers the balance between service delay and energy consumption under the constraints of perceived user quality in a mobility event. By also explicitly taking into account the capabilities of user terminals, the proposed optimized scheme is compared to a terminal-oblivious scheme. According to a wide set of numerical investigations, the proposed scheme has wide-ranging advantages in service latency and energy efficiency over other nominal baseline schemes which neglect the capabilities of terminals, user physical mobility, service decomposition and the inherent multimodality of the metaverse MAR service. Full article
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