Next-Generation Applications and Implementations of Gamification Systems

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Internet of Things (IoT)".

Deadline for manuscript submissions: 31 March 2025 | Viewed by 67

Special Issue Editors


E-Mail Website
Guest Editor
Department of IT in Management, University of Szczecin, 71-101 Szczecin, Poland
Interests: gamification; information systems for education; e-learning
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Gamification has already been adopted in many fields as a powerful tool to stimulate individuals to motivate themselves and achieve certain objectives. This Special Issue is devoted to gamification research and its next-generation applications and implementations. From education to healthcare and from business to personal development, gamification is rapidly evolving, with innovative solutions using mixed reality to Artificial Intelligence (AI), generative adversarial networks (GANs), Internet of Things (IoT), blockchain and more.

We hope that this Special Issue will encourage scholars, industry professionals and policymakers alike to use gamifying approaches to create purposeful experiences that have positive impacts on various areas of human activity.

Potential topics include, but are not restricted to, the following:

  • AI-powered gamification.
  • Best practices for the design of gamified UI.
  • Big data and gamification.
  • Biometric sensors and emotional gamification.
  • Blockchain in gamification.
  • Conceptual and technical frameworks for implementing gamification in the cloud.
  • The ethical and social implications of gamification.
  • IoT devices and gamified experiences.
  • Gamification as a service.
  • Gamification for learning and education.
  • Generative algorithms and dynamic content generation for gamification applications.
  • Multiplayer and social gamification.
  • Health and wellness gamification.
  • Mixed-reality gamification approaches.
  • Models and architectures for gamified cloud-based systems.
  • New concepts and techniques in gamification design.
  • Open-source gamification tools and libraries.
  • Player behavior modeling.
  • Procedures for testing gamification.
  • Standardization of gamification-related data.

Dr. Jakub Swacha
Prof. Dr. Ricardo Queirós
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • gamified software systems
  • artificial intelligence
  • dynamic content generation
  • Internet of Things

Published Papers

This special issue is now open for submission.
Back to TopTop