Human-Computer Interaction and Virtual Reality in Education

A special issue of Computers (ISSN 2073-431X).

Deadline for manuscript submissions: closed (15 December 2021) | Viewed by 497

Special Issue Editor


E-Mail Website
Guest Editor
Department of Applied Informatics, University of Macedonia, 546 36 Thessaloniki, Greece
Interests: educational technology; learning analytics; e-learning; augmented reality; information systems and databases
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Virtual Reality (VR) has gained popularity with the increase of technological trends in the last decade. In contrast to traditional interfaces, VR offers new forms of human-computer interaction (HCI) where users are immersed and able to interact with 3D worlds. The explosion of VR devices and the ever-increasing number of VR applications in the last five years have made VR technology a mainstream form of entertainment and have undoubtedly drawn the attention of researchers to its use in education. To this end, a new generation of VR authoring tools has been developed that enables instructional designers and VR developers to create immersive educational experiences with less effort and resources.

The main aim of this Special Issue is to gather cutting-edge research findings on the potentialities, affordances, and challenges of HCI application in VR educational environments and to capture insights and practical feedback from recent educational experiences. The focus is on the innovative use of HCI and VR technology in educational settings and covers issues related to the design, implementation, and use of educational VR applications.

Recommended topics include, but are not limited to:

  • Integration of VR in educational settings
  • Models of human-computer interaction in VR environments
  • VR-based HCI in education
  • Conceptual learning and HCI in VR
  • Immersive learning environments
  • Virtual reality and game-based learning
  • Models and practices with VR learning environments
  • Development and application of VR -based learning content

Dr. Ioannis Kazanidis
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Computers is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Published Papers

There is no accepted submissions to this special issue at this moment.
Back to TopTop