8 June 2023
Multimodal Technologies and Interaction | Top 10 Cited Papers in 2020

  1. “Beyond Maslow’s Pyramid: Introducing a Typology of Thirteen Fundamental Needs for Human-Centered Design”
    by Pieter Desmet and Steven Fokkinga
    Multimodal Technol. Interact. 2020, 4(3), 38; https://doi.org/10.3390/mti4030038
    Full text available online: https://www.mdpi.com/2414-4088/4/3/38
  1. “Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement”
    by Santiago Pozo Sánchez, Jesús López Belmonte, Arturo Fuentes Cabrera and Juan Antonio López Núñez
    Multimodal Technol. Interact. 20204(2), 12; https://doi.org/10.3390/mti4020012
    Full text available online: https://www.mdpi.com/2414-4088/4/2/12
  1. “Machine Learning Approach to Personality Type Prediction Based on the Myers–Briggs Type Indicator®”
    by Mohammad Hossein Amirhosseini and Hassan Kazemian
    Multimodal Technol. Interact. 20204(1), 9; https://doi.org/10.3390/mti4010009
    Full text available online: https://www.mdpi.com/2414-4088/4/1/9
  1. “User Experience (UX) in Business, Management, and Psychology: A Bibliometric Mapping of the Current State of Research”
    by Laura Luther, Victor Tiberius and Alexander Brem
    Multimodal Technol. Interact. 20204(2), 18; https://doi.org/10.3390/mti4020018
    Full text available online: https://www.mdpi.com/2414-4088/4/2/18
  1. “Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players”
    by Samuli Laato, Teemu H. Laine and A. K. M. Najmul Islam
    Multimodal Technol. Interact. 20204(2), 29; https://doi.org/10.3390/mti4020029
    Full text available online: https://www.mdpi.com/2414-4088/4/2/29
  1. “A Multimodal Facial Emotion Recognition Framework through the Fusion of Speech with Visible and Infrared Images”
    by Mohammad Faridul Haque Siddiqui and Ahmad Y. Javaid
    Multimodal Technol. Interact. 20204(3), 46; https://doi.org/10.3390/mti4030046
    Full text available online: https://www.mdpi.com/2414-4088/4/3/46
  1. “Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study”
    by Alexander Masurovsky, Paul Chojecki, Detlef Runde, Mustafa Lafci, David Przewozny and Michael Gaebler
    Multimodal Technol. Interact. 20204(4), 91; https://doi.org/10.3390/mti4040091
    Full text available online: https://www.mdpi.com/2414-4088/4/4/91
  1. “Choice, Control and Computers: Empowering Wildlife in Human Care”
    by Jon Coe and Julia Hoy
    Multimodal Technol. Interact. 20204(4), 92; https://doi.org/10.3390/mti4040092
    Full text available online: https://www.mdpi.com/2414-4088/4/4/92
  1. “Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes”
    by Dorian Peters, Naseem Ahmadpour and Rafael A. Calvo
    Multimodal Technol. Interact. 20204(3), 40; https://doi.org/10.3390/mti4030040
    Full text available online: https://www.mdpi.com/2414-4088/4/3/40
  1. “AHP, Fuzzy SAW, and Fuzzy WPM for the Evaluation of Cultural Websites”
    by Katerina Kabassi, Christos Karydis and Athanasios Botonis
    Multimodal Technol. Interact. 20204(1), 5; https://doi.org/10.3390/mti4010005
    Full text available online: https://www.mdpi.com/2414-4088/4/1/5

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