Is Virtual Reality Effective for Balance Recovery in Patients with Spinal Cord Injury? A Systematic Review and Meta-Analysis
Abstract
:1. Introduction
2. Materials and Methods
2.1. Search Strategy
2.2. Selection Criteria
2.3. Study Selection Process and Data Extraction
2.4. Assessment of the Risk of Bias and Methodological Quality of the Studies Included in the Review
2.5. Statistical Analysis
3. Results
3.1. Data Extraction.
3.2. Assessment of the Risk of Bias and Methodological Quality of the Studies Included in the Review
3.3. Study Groups Included in the Meta-Analysis
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Study | Participants (n) | Age (Mean ± SD) | ASIA Grade | Level of Injury | Time after Onset Injury (Months) |
---|---|---|---|---|---|
Sayenko et al. 2010 [40] | N = 6 | 42 (27–62) | C–D | C4, T10–T12 | 9.17 |
Roopchand-Martin and Bateman. 2012 [38] | N = 2 | 19, 47 | A | T4 and T12 | 7.5 |
Villiger et al. 2013 [41] | N = 14 | 52.7 ± 14.9 | C–D | C4-C8, T11-T12 | 12–240 |
D’Addio et al. 2014 [22] | N = 30 CG: 15, IG: 15 | 43.0 ± 18.7 | CG: C–D IG: C–D | ND | ND |
Villiger et al.2015 [42] | N = 23 CG: 14, IG: 9 | CG: 47.1 ± 14.4 IG: 55.1 ± 15.8 | IG: C–D | IG: C4-C8, T12 | IG: 12–60 |
Fizzoti et al. 2015 [43] | N = 15 | 37 (19–66) | A–C | ND | ND |
Tak et al. 2015 [44] | N = 26 CG: 13, IG: 13 | CG: 43.1 ± 11.23 IG: 49.5 ± 8.25 | CG: A–B IG: A–B | CG: Cervical/Thoracic IG: Cervical/Thoracic | CG: 22.4 IG: 21.7 |
Wall et al. 2015 [45] | N = 5 | 58.6 (54–60) | D | C4–C6, L1 | 7.6 |
Khurana et al. 2017 [37] | N = 30 CG: 15, IG: 15 | CG: 29.8 ± 7.32 IG: 29.4 ± 7.48 | CG: A–B IG: A–B | CG: T6–T12 IG: T6–T12 | CG: 2.6 IG: 3 |
Villiger et al. 2017 [39] | N = 12 | 60.0 ± 10.2 | C–D | C4–C7, T4–T12, L3 | 12–204 |
An and Park 2018 [46] | N = 10 | 44.2 ± 8.66 | C–D | C2–C7, T1 | 13–25 |
van Dijsseldonk et al. 2018 [47] | N = 15 | 59.0 ± 12.0 | C–D | ND | 42–48 |
Study | Scire/Pedro Scores | Group Interventions | Intensity | Session Duration | Intervention Duration | Outcome | Measuring Instrument | Results |
---|---|---|---|---|---|---|---|---|
Sayenko et al. 2010 [40] | SCIRE: Level 4 | IG: VR Games + force plate | 3 times/week | 60 min | 4 weeks | -Static and dynamic standing balance | Center of pressure (force plate) | Significant results were found during standing in game performance and training-irrelevant tasks |
Roopchand-Martin and Bateman. 2012 [38] | SCIRE: Level 4 | IG: Nintendo Wii | 2 times/week | 45 | 6 weeks | -Static sitting balance | mFRT | Both patients improved their balance ability |
Villiger et al. 2013 [41] | SCIRE: Level 4 | IG: VR-augmented training | 4–5 times/week | 45 min | 4 weeks | -Standing balance -Gait -Mobility -Neuropathic pain -Motor function -Functional performance | 10mWT, BBS, LEMS, SCIM, WISCI II, pain intensity and unpleasantness, PGIC | Significant differences were found in gait(p ≤ 0.001), balance (p ≤ 0.002), motor function (p ≤ 0.002), functional performance: SCIM (p ≤ 0.004), WISCI II (p ≤ 0.004), and neuropathic pain (p ≤ 0.008), PGIC(p ≤ 0.016) |
D’Addio et al. 2014 [22] | SCIRE: Level 21PEDro: 6 | CG: Patients with SCI: Conventional physical therapy IG: Patients with SCI. Nintendo Wii | 3 times/week | ND | 12 weeks | -Standing balance -Posture -Functional performance | BBS, Romberg, posturographic analysis, SCIM | Significant results between groups were found in all parameters: BBS (p = 0.02); Romberg (p = 0.03); posturography (p = 0.03 and p = 0.04); SCIM (p = 0.02) |
Villiger et al.2015 [42] | SCIRE: Level 4 | CG: Healthy subjects. Intense VR-augmented training IG: Patients with SCI. Intense VR-augmented training | 4–5 times/week | 45 min | 4 weeks | -Standing balance -Gait -Motor function -Functional performance | 10mWT, BBS, LEMS, SCIM | Significant differences were found in patients with SCI: gait (p ≤ 0.001), balance (p ≤ 0.001), motor function (p ≤ 0.001), and functional performance (p ≤ 0.001). |
Fizzoti et al. 2015 [43] | SCIRE: Level 4 | IG: Tablet-based VR system | 2–3 times/week | ND | 3–12 weeks | -Sitting balance (trunk postural control) | Trunk Recovery Scale | Significant results were found in trunk postural control (p = 0.013) |
Tak et al. 2015 [44] | SCIRE: Level 1 PEDro: 76 | CG: Conventional physical therapy, IG: Nintendo Wii | 3 times/week | 30 min | 6 weeks | -Static sitting balance (postural sway distance, postural sway velocity) -Dynamic sitting balance | Force plate, mFRT, t-shirt test | Significant results between groups were found in static and dynamic balance: anterior-posterior and total postural sway distance (p < 0.05); anterior-posterior and total postural sway velocity (p < 0.05); left, front and right mFRT (p < 0.05); the T-shirt test (p < 0.05) |
Wall et al. 2015 [45] | SCIRE: Level 4 | IG: Nintendo Wii | 2 times/week | 60 min | 7 weeks | -Standing balance -Gait speed -Functional mobility | 10mWT, TUG, Forward and lateral FRT | Significant results were found in gait speed (p = 0.001) and forward FRT (p < 0.001), and lateral FRT (p = 0.001) |
Khurana et al. 2017 [37] | SCIRE: Level 1 PEDro: 8 | CG: Conventional physical therapy focused on balance training IG: Sony Play Station 2 + Eye Toy | 5 times/week | 45 min | 3 weeks | -Sitting balance -Functional performance | mFRT, t-shirt test, SCIM | Significant results between groups were found in: mFRT scores (p = 0.01); t-shirt test (p = 0.01) scores, and in the self-care component of SCIM (p = 0.01) |
Villiger et al. 2017 [39] | SCIRE: Level 4 | IG: Home-based VR-augmented training | 4–5 times/week | 30–45 min | 4 weeks | -Standing balance -Gait -Mobility -Motor function -Functional performance | 10mWT, 6minWT; BBS, TUG, LEMS, SCIM, WISCI II, PGIC | Significant differences were found in TUG (p = 0.005), BBS (p = 0.008), and motor function (p = 0.008) |
An and Park 2018 [46] | SCIRE: Level 4 | IG: IREX video-capture VR system | 3 times/week | 30 min | 6 weeks | -Standing balance -Vertical mobility -Tasks performance | Limits of stability, BBS, TUG, WISCI II, ABC | Significant results were found in: Limits of stability (p < 0.01); BBS (p < 0.001) TUG (p < 0.05), WISCI II (p < 0.05), ABC (p < 0.05) |
van Dijsseldonk et al. 2018 [47] | SCIRE: Level 4 | IG: VICON video-capture VR system + treadmill + force plates | 2 times/week | 60 min | 6 weeks | -Standing balance -Walking speed Stabilometric parameters of gait, balance, and mobility | 2minWT, ABC, Biomechanical gait stability measures | Significant results were found in walking speed (p < 0.001), stride length (p < 0.001), stability measures in AP direction (p < 0.001) |
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Miguel-Rubio, A.D.; Rubio, M.D.; Salazar, A.; Moral-Munoz, J.A.; Requena, F.; Camacho, R.; Lucena-Anton, D. Is Virtual Reality Effective for Balance Recovery in Patients with Spinal Cord Injury? A Systematic Review and Meta-Analysis. J. Clin. Med. 2020, 9, 2861. https://doi.org/10.3390/jcm9092861
Miguel-Rubio AD, Rubio MD, Salazar A, Moral-Munoz JA, Requena F, Camacho R, Lucena-Anton D. Is Virtual Reality Effective for Balance Recovery in Patients with Spinal Cord Injury? A Systematic Review and Meta-Analysis. Journal of Clinical Medicine. 2020; 9(9):2861. https://doi.org/10.3390/jcm9092861
Chicago/Turabian StyleMiguel-Rubio, Amaranta De, M. Dolores Rubio, Alejandro Salazar, Jose A. Moral-Munoz, Francisco Requena, Rocio Camacho, and David Lucena-Anton. 2020. "Is Virtual Reality Effective for Balance Recovery in Patients with Spinal Cord Injury? A Systematic Review and Meta-Analysis" Journal of Clinical Medicine 9, no. 9: 2861. https://doi.org/10.3390/jcm9092861