Digital Health for Better Health and Life

A special issue of Systems (ISSN 2079-8954). This special issue belongs to the section "Systems Practice in Social Science".

Deadline for manuscript submissions: closed (15 June 2023) | Viewed by 5575

Special Issue Editors


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Guest Editor
1. Business Research Unit (BRU-ISCTE), ISCTE—University Institute of Lisbon, Lisbon, Portugal
2. Faculty of Health Sciences, University Beira Interior, Covilha, Portugal
Interests: digital health; health transformation, management and leadership

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Guest Editor
School of Social Sciences (ESCH), Centre for Psychological Research and Social Intervention (CIS-ISCTE), ISCTE—University Institute of Lisbon, Lisbon, Portugal
Interests: digital transformation; digital health; digital inclusion and exclusion; media literacy

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Guest Editor
School of Technology and Architecture (ISTA), Centre for Research and Studies in Sociology (CIES-ISCTE), ISCTE—University Institute of Lisbon, Lisbon, Portugal
Interests: business intelligence and analytics; decision support systems; data visualization; digital health

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Guest Editor
School of Sociology and Public Policy (ESPP), Centre for Research and Studies in Sociology (CIES-ISCTE), ISCTE—University Institute of Lisbon, Lisbon, Portugal
Interests: epistemology; theory of social work; social work practice

Special Issue Information

Dear Colleagues,

With the growing adoption of digital technologies in healthcare, driven by the digital transformation, it has become necessary to explore the associated challenges and opportunities that arise at the national and international levels to reflect on their implications for equity in access and participation in health, and to discuss citizen participation in the digital health policy debate.

This Special Issue entitled “Digital Health for Better Health and Quality of Life” aims to provide a meeting point for those who conduct research on health using multidisciplinary approaches. Social media and ICT can improve quality of life, and communication technologies can help people to stay healthier, more independent, and active at work or in their community. This Special Issue facilitates the exchange of information and the dissemination of best practices, innovation, and technical improvements in the fields of age and healthcare, education, psychology, social coordination, and ambient assisted living. From e-health to intelligent systems and ICT devices, this Special Issue aims to act as a vibrant discussion and collaboration platform for all those who work in research and development, who create conditions for the industrial exploitation of innovation and foster its uptake in the market, who legitimate the use of innovation on a large scale, and who are involved in promoting the quality of life and well-being of people, by providing room for research and industrial presentations, demonstrations and project descriptions.

This Special Issue welcomes contributions from all scientific domains, including cutting-edge themes regarding digital transformation and inclusion in health, especially with regard to the opportunities and challenges brought about by digital transformation for health promotion and healthcare, the inclusion and participation of citizens in digital transformation policy, and equity and inequalities in health.

Prof. Dr. Henrique Martins
Dr. Elzbieta Bobrowicz-Campos
Dr. Joao Ferreira
Prof. Dr. Elsa Cardoso
Prof. Dr. Jorge Manuel Leitão Ferreira
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Systems is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • digital transformation
  • digital health
  • inclusion
  • citizen participation
  • equity in health

Published Papers (2 papers)

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Research

17 pages, 401 KiB  
Article
Unmet Healthcare Needs among the Elderly Korean Population: Before and during the COVID-19 Pandemic
by Hyo Lyun Roh and Sang Dol Kim
Systems 2023, 11(9), 437; https://doi.org/10.3390/systems11090437 - 22 Aug 2023
Viewed by 990
Abstract
Unmet healthcare needs (UHN) are an important indicator in healthcare management and require sustainable healthcare systems. This cross-sectional descriptive study aimed to identify differences in UHN among the elderly Korean population before and during the first year of the COVID-19 pandemic. Data ( [...] Read more.
Unmet healthcare needs (UHN) are an important indicator in healthcare management and require sustainable healthcare systems. This cross-sectional descriptive study aimed to identify differences in UHN among the elderly Korean population before and during the first year of the COVID-19 pandemic. Data (N = 3371) from the 8th Korea National Health and Nutrition Examination Survey (2019–2020), specifically focusing on adults aged 65 years and older, were analyzed. The overall prevalence of UHN decreased from 8.2% in 2019 to 7.6% in 2020, but there was no statistical significance (p > 0.05). The leading reasons for UHN were cost burden and mild symptoms in 2020 and cost burden in 2019 (p < 0.05). Compared to 2019, the cost burden in 2020 was lower in men than in women (odds ratio [OR] = 0.287, 95% confidence interval [CI]: 0.113–0.726, p < 0.05), and in the economically active group than in the non-economically active one as to mild symptoms (OR = 0.161, 95% CI: 0.054–0.478, p < 0.05) in multiple logistic regression analyses. In conclusion, these findings imply that sustainable healthcare policies and systems should be tailored to address the targeted population’s healthcare needs, even beyond the COVID-19 era. Full article
(This article belongs to the Special Issue Digital Health for Better Health and Life)
30 pages, 5540 KiB  
Article
Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates
by Yimin Wang, Yonglin Dai, Shaokang Chen, Lingxin Wang and Johan F. Hoorn
Systems 2023, 11(8), 425; https://doi.org/10.3390/systems11080425 - 14 Aug 2023
Cited by 1 | Viewed by 3636
Abstract
Electronic sports show significant user churn caused by a toxic gaming atmosphere, and current GUI-based interventions are insufficient to address the issue. Based on the theoretical framework of Perceiving and Experiencing Fictional Characters, a new hybrid interaction interface and paradigm combined with tangibles [...] Read more.
Electronic sports show significant user churn caused by a toxic gaming atmosphere, and current GUI-based interventions are insufficient to address the issue. Based on the theoretical framework of Perceiving and Experiencing Fictional Characters, a new hybrid interaction interface and paradigm combined with tangibles is proposed to counter negative mood. To support the frustrated users of Massive Online Battle Arena (MOBA) games, we added AI teammates for better personal performance and social robots for the disclosure of negative mood. We hypothesized that AI teammates’ invisibility and anonymity would mitigate negative emotions; an effect amplified by the presence of social robots. A comparative experiment was conducted with 111 participants. Social robots for emotion-oriented coping improved user mood but AI teammates for problem-oriented coping did so better, although their higher levels of experienced anonymity may not have been preferred. Unexpectedly, conversing with a robot after playing with an AI teammate brought the mood back to that experienced when talking to a robot alone, while increasing the distancing tendencies. With this in mind, AI and social robots can counter the negative atmosphere in MOBA games, positively contributing to game design and empathic human–computer interaction. Full article
(This article belongs to the Special Issue Digital Health for Better Health and Life)
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