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Sensing Based Virtual Rehabilitation

A special issue of Sensors (ISSN 1424-8220). This special issue belongs to the section "Sensing and Imaging".

Deadline for manuscript submissions: closed (25 June 2023) | Viewed by 2286

Special Issue Editor


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Guest Editor
Faculty of Rehabilitation Medicine, Computing Science Department, University of Alberta, Edmonton, AB T6G 2R3, Canada
Interests: wheelchair biomechanics; virtual reality; living laboratory; deep tissue injury
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Recently, we have seen a growing interest in Virtual Rehabilitation, which offers new opportunities in the field of rehabilitation by using Virtual Reality or different sensors that enable virtual health. Virtual Rehabilitation can improve adherence to rehabilitation programs compared with standard approaches, reduce the required patient travel, increase measurements, and improve patient outcomes. It may enable more rural patients and early-discharge patients to participate in controlled programs of therapy at home or in their communities. Recent advances in sensors and Virtual Reality technologies have made Virtual Rehabilitation increasingly available and reliable in health care and monitoring.

This Special Issue, therefore, aims to put together original research and review articles on recent advances, technologies, solutions, applications, and new challenges in the field of sensing in Virtual Rehabilitation.

Potential topics include but are not limited to:

  • Implementation and assessment of sensor systems in virtual rehabilitation;
  • Novel technical solutions in Virtual Rehabilitation;
  • Advanced methodologies in healthcare using virtual rehabilitation;
  • Sensors to monitor patients’ conditions.

Prof. Dr. Martin Ferguson-Pell
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sensors is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual care
  • virtual rehabilitation
  • tele-rehabilitation
  • virtual health
  • ConnectCare
  • continuous monitoring
  • longitudinal monitoring
  • interconnected
  • rural patients
  • rural care
  • rural rehabilitation
  • sensor
  • quantitative measurements
  • quantitative rehabilitation
  • community care
  • early discharge
  • community transition
  • transitional care
  • big-picture
  • whole picture
  • Gestalt
  • whole-body health

Published Papers (1 paper)

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Review

24 pages, 3112 KiB  
Review
Use of Virtual Reality-Based Games to Improve Balance and Gait of Children and Adolescents with Sensorineural Hearing Loss: A Systematic Review and Meta-Analysis
by Renato S. Melo, Andrea Lemos, Alexandre Delgado, Maria Cristina Falcão Raposo, Karla Mônica Ferraz and Rosalie Barreto Belian
Sensors 2023, 23(14), 6601; https://doi.org/10.3390/s23146601 - 22 Jul 2023
Cited by 2 | Viewed by 1905
Abstract
Background: Children and adolescents with sensorineural hearing loss (SNHL) often experience motor skill disturbances, particularly in balance and gait, due to potential vestibular dysfunctions resulting from inner ear damage. Consequently, several studies have proposed the use of virtual reality-based games as a technological [...] Read more.
Background: Children and adolescents with sensorineural hearing loss (SNHL) often experience motor skill disturbances, particularly in balance and gait, due to potential vestibular dysfunctions resulting from inner ear damage. Consequently, several studies have proposed the use of virtual reality-based games as a technological resource for therapeutic purposes, aiming to improve the balance and gait of this population. Objective: The objective of this systematic review is to evaluate the quality of evidence derived from randomized or quasi-randomized controlled trials that employed virtual reality-based games to enhance the balance and/or gait of children and adolescents with SNHL. Methods: A comprehensive search was conducted across nine databases, encompassing articles published in any language until 1 July 2023. The following inclusion criteria were applied: randomized or quasi-randomized controlled trials involving volunteers from both groups with a clinical diagnosis of bilateral SNHL, aged 6–19 years, devoid of physical, cognitive, or neurological deficits other than vestibular dysfunction, and utilizing virtual reality-based games as an intervention to improve balance and/or gait outcomes. Results: Initially, a total of 5984 articles were identified through the searches. Following the removal of duplicates and screening of titles and abstracts, eight studies remained for full reading, out of which three trials met the eligibility criteria for this systematic review. The included trials exhibited a very low quality of evidence concerning the balance outcome, and none of the trials evaluated gait. The meta-analysis did not reveal significant differences in balance improvement between the use of traditional balance exercises and virtual reality-based games for adolescents with SNHL (effect size: −0.48; [CI: −1.54 to 0.57]; p = 0.37; I2 = 0%). Conclusion: Virtual reality-based games show promise as a potential technology to be included among the therapeutic options for rehabilitating the balance of children and adolescents with SNHL. However, given the methodological limitations of the trials and the overall low quality of evidence currently available on this topic, caution should be exercised when interpreting the results of the trials analyzed in this systematic review. Full article
(This article belongs to the Special Issue Sensing Based Virtual Rehabilitation)
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