Applications of Artificial Intelligence and Machine Learning in Games
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: 20 June 2024 | Viewed by 14762
Special Issue Editors
Interests: AI for computer games; computer-assised language learning; software engineering
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Since the early years of computing, games have been used as testing environments for new methods and technologies of artificial intelligence (AI). The study of game worlds from checkers and chess to Go and StarCraft greatly contributed to the present achievements of AI research. Games also set new challenges for AI systems, requiring them to be skillful and adaptable opponents, believable neutral characters, or smart and helpful teammates. The proposed Special Issue of Applied Sciences aims to provide a venue for discussing all current topics of game AI research. We invite works reporting original research results, as well as review and opinion papers.
Dr. Maxim Mozgovoy
Dr. Paolo Burelli
Guest Editors
Manuscript Submission Information
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Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- game AI
- machine learning
- multi-agent systems
- player modeling
- serious games
- gamification
- procedural content generation
- behavior construction
- automated playtesting