Effectiveness of Virtual Reality-Based Interventions for Managing Chronic Pain on Pain Reduction, Anxiety, Depression and Mood: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Search Procedure
2.2. Eligibility Criteria and Selection Process
2.3. Data Extraction and Quality Assessment
2.4. Data Synthesis
3. Results
3.1. Study Selection
3.2. Study Characteristics
3.3. Participant Characteristics
3.4. Risk of Bias
3.5. VR Interventions
3.6. User Engagement with the VR Interventions
3.7. Pain Intensity, Anxiety, Depression and Mood Measurements and Outcomes
4. Discussion
4.1. Shortcomings of Included Studies
4.2. Clinical Implications
4.3. Recommendations for Future Research Directions
4.4. Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Theme | MeSH Terms | Keywords |
---|---|---|
Chronic pain | Chronic pain Arthralgia Back pain Cancer pain Metatarsalgia Musculoskeletal pain Neck pain Neuralgia Nociceptive pain | Persistent pain Chronic primary pain Chronic cancer pain Chronic posttraumatic and postsurgical pain Chronic neuropathic pain Chronic headache and orofacial pain Chronic visceral pain Chronic musculoskeletal pain |
Virtual reality | Virtual reality | Virtual reality Virtual realities VR VR exposure Virtual environment |
Quality Rating | Definition |
---|---|
High | RCTs with low risk of bias in all domains |
Moderate | RCTs with high or unclear risk of bias in one or two domains NRSs with six to nine stars |
Low | RCTs with high or unclear risk of bias in three or more domains NRSs with three to five stars |
Very low | NRSs with three to five stars |
Study | Country | Type of Pain | Diagnosis | N | Females, n (%) | Mean Age | Age Range | Study Design | Trial Arms | Measurements | Quality Score |
---|---|---|---|---|---|---|---|---|---|---|---|
Garcia-Palacios (2015) [55] | Spain | Chronic primary pain: Fibromyalgia | ACR | 61 | 61 (100) | No mention | 23–70 | RCT | VRAM (31); TAU (30) | Pre, Post | 4/7 (Low) |
Mortensen (2015) [58] | Denmark | Chronic primary pain: Fibromyalgia | ACR | 15 | 7 (100) | 49.3 | 44–55 | Quasi-experimental study | MCVG (15) | Pre, Post | 6/9 (Moderate) |
House (2016) [59] | The United States | Chronic cancer pain: Chronic pain post-cancer surgery | NRS | 12 | 6 (100) | 57.8 | 22–78 | Quasi-experimental study | BrightArm Duo therapy (12) | Pre, Post, 8-week FU | 7/9 (Moderate) |
Mohammad (2018) [60] | Jordan | Chronic cancer pain: Breast cancer | No mention | 80 | 80 (100) | 52 | 30–70 | RCT | VR (40); Morphine (40) | Pre, Post | 3/7 (Low) |
Jordan (2016) [61] | Spain | Chronic neuropathic pain: Spinal cord injury-related pain | QST | 35 | 8 (29.1) | 47.5 | 30–70 | RCT | VWT (8); VW (7) | Pre, Post | 3/7 (Low) |
Villiger (2013) [62] | Switzerland | Chronic neuropathic pain: Spinal cord injury-related pain | Clinical evidence | 14 | 5 (35.7) | 52.7 | 28–71 | Quasi-experimental study | VRAT (14) | Pre-pre, Pre, Post, FU at 12-16 weeks | 8/9 (Moderate) |
Ortiz-Catalan (2016) [63] | Sweden, Slovenia | Chronic neuropathic pain: PLP | Clinical evidence | 14 | No mention | 50.3 | 28–74 | Quasi-experimental study | VR (14) | Pre, Post, FU at 1, 3 and 6 months | 7/9 (Moderate) |
Osumi (2018) [28] | Japan | Chronic neuropathic pain: PLP | NPSI, SF-MPQ | 19 | 5 (26.3) | 49.1 | 23–71 | Quasi-experimental study | VRR (19) | Pre, Post | 6/9 (Moderate) |
Shiri (2013) [64] | Israel | Chronic headache | ICHD | 10 | 3 (30) | 13.4 | 10.5–17.5 | Quasi-experimental study | VR (10) | Pre, Post, FU at 1 and 3 months | 7/9 (Moderate) |
Sarig Bahat (2018) [51] | Australia | Chronic musculoskeletal pain: Chronic neck pain | NDI | 90 | 63 (70) | 48 (median) | 18 or above | RCT | VR (30); Laser (30); Control (30) | Pre, Post, FU at 3 months | 6/7 (Moderate) |
Yelvar (2016) [65] | Turkey | Chronic musculoskeletal pain: Chronic low-back pain | Diagnosed by physicians | 46 | 29 (63.0) | 49.54 | Less | RCT | VWT (23); Traditional Physiotherapy (23) | Pre, Post | 4/7 (Low) |
Alemanno (2019) [66] | Italy | Chronic musculoskeletal pain: Chronic low-back pain | Clinical evidence | 20 | 11 (55) | 47.5 | 19–72 | Before-after studies | VRR (20) | Pre, Post | 6/9 (Moderate) |
Darnall (2020) [67] | The United States | Chronic musculoskeletal pain: Chronic nonmalignant low back pain or fibromyalgia | DVPRS | 97 | 22 (29.7) | No mention | 18–75 | RCT | VR (47); Audio (50) | Pre, Mid, Post | 4/7 (Low) |
Wiederhold (2014) [68] | Belgium | Non-specific chronic pain: Average daily pain | No mention | 40 | No mention | No mention | 22–68 | Quasi-experimental study | VR (40) | Pre, Post | 7/9 (Moderate) |
Gromala (2015) [69] | Canada | Non-specific chronic pain | Clinical evidence | 13 | 7 (53.8) | 49 | 35–55 | Controlled study | VR (7); Listen to the MBSR training audio track (6) | Pre, Post | 1/7 (Low) |
Garrett (2017) [70] | Canada | Non-specific chronic pain | Clinical evidence | 9 | 6 (66.7) | 45.3 | 31–71 | Case series | VR (9) | Pre, Post | 6/9 (Moderate) |
Amin (2017) [71] | Canada | Non-specific chronic pain | Clinical evidence | 30 | 13 (43.3) | No mention | 22–29 | RCT | Cardboard VR (10); VR (10); non-VR (10) | Pre, Post | 2/7 (Low) |
Study | Types of VR | Software | Purpose | Hardware | Length | Attrition (%) | Engagement Measures | Engagement Outcomes |
---|---|---|---|---|---|---|---|---|
Garcia-Palacios (2015) [55] | Non-immersive | EMMA, VR environment of a desert, a beach, a forest, a snowy landscape and a meadow | Activity management | Large screen, projector | 6 2 h sessions in 3 weeks | 1/31 (3.2) | NSQ | High satisfaction and acceptability |
Mortensen (2015) [58] | Non-immersive | VR environment of 6 to 12 different activities (e.g., bowling, table tennis and volleyball) | Rehabilitation | Wii, PS3 Move, Xbox Kinect | 15 30 min sessions | 8/15 (53.3) | ToP | High enjoyment |
House (2016) [59] | Non-immersive | Unity 3D, VR environment of nine games: Breakout 3D, Card Island, Remember that Card, Musical Drums, Xylophone, Pick & Place, Arm Slalom, Avalanche and Treasure Hunt. | Rehabilitation | Low-friction robotic rehabilitation table, computerized forearm supports, a display | 16 20–50 min sessions in 8 weeks | 6/12 (50) | NSQ | High acceptability |
Mohammad (2018) [60] | Immersive | VR environment of deep-sea diving “Ocean Rift” and beach with the “Happy Place” track | Pain distraction | HMD with headphones | 1 15 min session | 0/40 (0) | No mention | No mention |
Jordan (2016) [61] | Immersive | VR environment of an actor walking along a path | Pain reduction | No mention | 1 20 min session | 0/8 (0) | No mention | No mention |
Villiger (2013) [62] | Non-immersive | Unity 3-dimensional (3D) game engine | Rehabilitation | 3-degrees of freedom accelerometer sensor nodes, finger bend sensors | 16–20 sessions in 4 weeks, 45-min/session | 0/14 (0) | NRS | High enjoyment, motivation and attention |
Ortiz-Catalan (2016) [63] | Non-immersive | Neuromotus™ | Rehabilitation | Webcam, fiducial markersurface, electrodes over the stump | 12 120 min sessions | 0/14 (0) | No mention | No mention |
Osumi (2018) [28] | Immersive | 3D-CG, VR environment of mirror-reversed image | Rehabilitation | Oculus Rift HMD, Infrared sensor (Kinect for Winds v2) | 1 20 min session | 0/19 (0) | No mention | No mention |
Shiri (2013) [64] | Non-immersive | ProComp Infiniti system | Relaxation | Electrodes | 10 sessions | 1/10 (10) | NRS | High satisfaction |
Sarig Bahat (2018) [51] | Immersive | Unity-pro | Rehabilitation | Oculus Rift DK1 HMD equipped with 3D motion tracking | 16 20 min sessions in 4 weeks | 5/30 (16.7) | GPE satisfaction | High satisfaction (84.1%) |
Yelvar (2016) [65] | Immersive | VR environment of a video clip was taken by a cameraman who was naturally walking down Ireland forest | Pain reduction, rehabilitation | iPod (Apple Inc., Cupertino, CA, USA) with video glasses (Wrap920) | 10 15 min sessions in 2 weeks | 1/23 (4.35) | NSQ: nonstandardised questions | Satisfied |
Alemanno (2019) [66] | Non-immersive | An avatar reproducing online the performance of the patient who also gets an immediate visual and acoustic feedback on his/her performance | Rehabilitation | Computer workstation connected to a 6 degrees of freedom motion-tracking system (Polhemus G4), high-resolution LCD | 12 60 min sessions over 4–6 weeks | 0/20 (0) | No mention | No mention |
Darnall (2020) [67] | Immersive | AppliedVR | Pain reduction | Oculus Go headset | 4–8 sessions in 21 days, 1–15 min/session | 12/47 (25.5) | NRS | High satisfaction |
Wiederhold (2014) [68] | Immersive | VR environment of natural areas | Pain distraction | HMD | 1 15 min session | 6/40 (15) | No mention | No mention |
Gromala (2015) [69] | Immersive | VR environment of a peaceful, non-distracting and safe environment | Pain reduction | DeepStream VR viewer | 20-min | No mention | No mention | No mention |
Garrett (2017) [70] | Immersive | VR environment of an Iceland, and a boat ride, 3D mandalas, an underwater, the solar system and a natural environment and active problem-solving experiences | Pain reduction | Oculus Rift DK2 | 30 min session in 1 month, 3 times a week | 0/8 (0) | NSQ | No mention |
Amin (2017) [71] | Immersive | Unity3D, Cryoblast | Pain distraction | Google LG Nexus 5 smartphone, Dodocase Virtual Reality Kit 1.2, Cardboard viewer with velcro, Oculus Rift Development Kit 2 | 2 10 min sessions in 1 day | 0/10 (0) | NRS | High involvement |
Study | Measures | Outcomes |
---|---|---|
Garcia-Palacios (2015) [55] | Pain intensity and interference: BPI Mood: BDI-II | No significant difference in pain intensity and depression in VRAM compared with TAU |
Mortensen (2015) [58] | Pain improvement: VAS | No significant difference in pain improvement |
House (2016) [59] | Pain intensity: NRS Depression: PHQ-9 | No significant difference in pain reduction; large reduction in depression (8.3/10) |
Mohammad (2018) [60] | Pain intensity: VAS Anxiety: SAI | Significant reduction in pain and anxiety in VR plus morphine compared with morphine alone |
Jordan (2016) [61] | Pain intensity: NRS | No significant change in pain reduction; VWT is better than VW in pain reduction. |
Villiger (2013) [62] | Pain intensity: NPS | Significant improvement in neuropathic pain |
Ortiz-Catalan (2016) [63] | Pain intensity: NRS, MPQ | Significant improvement in PLP intensity |
Osumi (2018) [28] | Pain intensity: NPS, SF-MPQ | Significant alleviation in PLP intensity |
Shiri (2013) [64] | Pain severity: VAS | Significant reduction in pain severity |
Sarig Bahat (2018) [51] | Pain intensity: VAS | Significant reduction in pain intensity |
Yelvar (2016) [65] | Pain intensity: VAS | Significant improvement in pain intensity in VWT compared with traditional physiotherapy |
Alemanno (2019) [66] | Pain intensity: MPQ, BPI; Mood: BDI | Significant improvement in pain intensity, mood and depression |
Darnall (2020) [67] | Pain intensity: NRS Depression: NRS | Significant improvement in pain intensity and depression |
Wiederhold (2014) [68] | Pain intensity: NRS | Significant reduction in pain intensity |
Gromala (2015) [69] | Pain intensity: NRS | Significant reduction in pain intensity |
Garrett (2017) [70] | Pain intensity: NSQ, BPI, S-LANSS Anxiety: NSQ, Relaxation:NSQ | Pain reduction during the VR among 62.5% of participants; no overall treatment difference in pain scores postexposure |
Amin (2017) [71] | Pain intensity: RPI Anxiety: NSQ | Significant improvement in pain intensity in Cardboard VR (coupled with a smartphone) compared with traditional VR and significant improvement in anxiety |
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Wong, K.P.; Tse, M.M.Y.; Qin, J. Effectiveness of Virtual Reality-Based Interventions for Managing Chronic Pain on Pain Reduction, Anxiety, Depression and Mood: A Systematic Review. Healthcare 2022, 10, 2047. https://doi.org/10.3390/healthcare10102047
Wong KP, Tse MMY, Qin J. Effectiveness of Virtual Reality-Based Interventions for Managing Chronic Pain on Pain Reduction, Anxiety, Depression and Mood: A Systematic Review. Healthcare. 2022; 10(10):2047. https://doi.org/10.3390/healthcare10102047
Chicago/Turabian StyleWong, Ka Po, Mimi Mun Yee Tse, and Jing Qin. 2022. "Effectiveness of Virtual Reality-Based Interventions for Managing Chronic Pain on Pain Reduction, Anxiety, Depression and Mood: A Systematic Review" Healthcare 10, no. 10: 2047. https://doi.org/10.3390/healthcare10102047